Overlooked digital treasure
Review written by
Sarnoc
The story starts with the player as a member of D.S.G., an organization dedicated to protect the digital world, sent on a mission to find a team that contact was lost with. After rescuing the missing team's leader (who lost his memory), you discover the reason for previously friendly digimon becoming enemies was that the mysterious X-virus turned digimon into mindless slaves or Mecha Rouges infected them. You're then sent to discover more about the virus.
The gameplay is very different from all previous digimon games. This game revolves very little around the digimon's powers and instead each digimon has the ability to use six different weapon types, specializing in one of the six, and has six special moves that use MP. One is started out with, two are acquired with leveling up and the other three by using the previous stated three enough.
This game has a main story that is long, consisting of four worlds with two smaller dungeons (three dungeons in Venom Jungle), each with a boss and the last dungeon with a world boss. This can be played in three difficulties each unlocked by beating the previous difficulty.
The side quest time enormous including ten side quest (eight of which have their own dungeon), many cards to collect, sixteen possible digivolutionary forms to unlock, and acquiring one's signature weapon.
Though the opening may have good graphics, that is only because they are small scenes from the (at least at the moment) Japanese only movie Digimon X-Evolution. I heard that the graphics are better for the other systems' versions of the game, but from playing the GC version the graphics are only par.
The land is not too bad on the graphics in most places and is pretty good when it comes to water and the purple liquid in the Machine Core area. However, some playable characters and most of the generic enemies are on the slight blocky side.
The sound for this game is lower quality that I personally like. The starter characters all have the same squeak when enemies attack or a trap hits them. Wooden crates sound the same when they break as steel boxes and jungle plants. The music is the same three to five lines played repeatedly for the entire area or dungeon on exception of the four world boss fights, which is slightly longer.
The games graphics and sounds may be the lower end of a game's possibility, however the gameplay and lifespan make this game one of my personal favorites.
Gameplay: 
Graphics: 
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Lifespan: 
Shrek Smash and Crash
Activision
The Legend of Zelda: Twilight Princess
Nintendo
Released on November 26th, 2006
Flushed Away
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Wizpig 64 said:
Yeah. Uh huh. You know what it is. Pooping niggers, pooping niggers, pooping niggers, pooping niggers.
Yeah. Uh huh. ... Star Fox 64
tonysburger said:
you could probably learn how to make a waffle maker in there ...
T3Knyne said:
Ts university tuff ...
spleefian said:
acting like this is even active at all but i just really dislike it sideways because to me it just looks incomplete ...
spleefian said:
seeing literally just "1 decade ago" is scary to me like id be used to it saying you know 12 or 13 years ago but just ...
Wii's World is not officially affiliated with Nintendo! (but they wish we were).
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