Timesplitters: Future Perfect

Published by EA, Developed by Free Radical Design

Genres: Action (4 players)

US release date: Mar 21st, 2005 | EU release date: -

Timesplitters: Future Perfect user review

Fun original FPS with good value.

Daniel O Broin wrote this game review.

Review written by
Daniel O Broin

The Timesplitters series has always been... strange to say the least (in a good way). It's full of a combination of robots, zombies, living ginger bread men and many more. The same can be said for the weapons department. This makes for truly unique gameplay (which is pretty hard to do in an FPS).

The campaign is long lasting and with a new theme, new weapons, a new partner and new enemies every level, which means the campaign doesn't get repetitive.

The true fun in this game comes from multiplayer though. The multiplayer is for up to four human players and up to 10 bots (I think). There are 50 bots, 50 weapons, 20 Maps (and an editor) and 20 play modes to choose from. So it never EVER gets old.

And now, the bad part: The vehicle interface is poor, the A.I. is pretty sad, the menu interface system is inconvenient and for multiplayer a save file must be made for each player, which can suck up the memory card.

The last thing is Future Perfect lacks the 'hospital' map of its predecessor, so virus mode just isn't as fun as it used to be. All in all I highly recommend this game. It's great for parties.

89%

Gameplay: Gameplay score: 10

Graphics: Graphics score: 8

Sound: Sound score: 9

Lifespan: Lifespan score: 7

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