In a new 'Iwata Asks' interview on the official Nintendo website, Satoru Iwata and Shigeru 'Shiggy' Miyamoto discuss how the Wii was perceived by many as a casual device for gaming, and how the Wii U will make amends.
Iwata: The other thing is, shortly after the Wii console was released, people in the gaming media and game enthusiasts started recognizing the Wii console as a casual machine aimed toward families, and placed game consoles by Microsoft and Sony in a very similar light to each other, saying these are machines aimed at those who passionately play games.
I certainly do not think the Wii was able to cater to every gamer's needs, so that's something I wanted to resolve. Of course, with the Wii console I'm sure everyone would agree that we tried really hard to go wider, but even though we worked aggressively to go deeper in certain areas, the general public's impression that Nintendo was casual grew as time went by.
Miyamoto: But one of the key reasons that such things as the core and the casual exist today is that we decided not to adopt HD on the Wii console. Of course, besides that there are things like issues with the controller and the challenges that it brings, network functionalities and many other things, but I think HD was the biggest factor that everyone was able to clearly understand the difference.
In terms of the HD capabilities, Wii U can do something similar, and on top of that, it is equipped with this new controller that adds an entirely new structure to games. I think this is an opportunity for those games that were considered to be core up to now, to evolve into something even more interesting, structurally. In that sense, I do wish all kinds of games would be released, regardless of the debate over core or casual.
Do you think HD and the new controller will bring core 3rd party developers swarming onto the Wii U? Here's hoping.
Interestingly, the interview also reveals that the standard Wiimote will still play a big part in gaming on the Wii U. So hold onto your remotes, folks.
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