ColorZ is about challenge and fun
Review written by
September 7th, 2009
In ColorZ you're controlling 1 to 3 ships and you've got to absorb enemies of the same colour as you. Obviously you have to avoid other colours. The game is in 2D sidescrolling. If you dislike "lose and retry" games, I stop you here, this game is not for you even if you can enjoy the multi with friends. But indeed it's very rewarding. At the beginning your ship and enemies are only primary colours, but then appear the secondary colours. That's the trick, you can merge your ships to create other colours. For example green and red makes yellow (it's about additive synthesis of light, it's not like painting).
In each of the 4 worlds there are 5 levels: 1st level = 1 ship; 2nd to 4th level = 2 ships; 5th level = 3 ships. You control your first ship by the pointer of the wiimote, the second with the nunchuck and the third with the + control pad. It's a bit like "The World Ends With You" on DS when fighting you control two characters. Controls are accurate, nothing wrong about it. About the difficulty, you'll have to retry some of the levels, but you'll learn know how. Moreover you gain extra lives when you retry a level you couldn't beat, so it becomes manageable. ColorZ is a game you'll come back often just to beat your score. For example if you go near an enemy of different colour your ship will "scratch" and earn points. Risk is rewarded in a way. Some of the passages remind me Ikaruga (well the theme of the game can remind you Ikaruga, but sometimes it's more specific).
Another way to afford the game is the multi, there are 14 levels for two players, and 6 for three players. Each one is controlling its ship with the pointer. I tested only in duo for know and we really enjoyed it. Actually you've got to speak to each other when choosing the path you'll follow or when you want to merge otherwise it's a mess. I can say it's cooperative.
Graphics and music match well the theme of the game. All the universe is awesome. I recommend to those who like "old-school difficulty". I nearly forgot it's 700 points on European WiiWare.
Supporting the Little Guys
Independent Game Stores
Interview with indie dev Arcane Pixel
Tiny Galaxy coming next year
A new Nintendo Direct is coming
More Hyrule Warriors news next Monday
Nintendo Reports Quarterly Loss
Despite another loss, things are changing
Virtual Reality: The Future
Or a step to something bigger?
The Man Behind the Music
Weapon Design Contest winner for Monster Hunter 4 Ultimate US announced!
Link's Sword & Shield, Bow, and Armor are also confirmed
Opinion: The Greatest Launch Title?
Nintendo 64's Super Mario 64
An Interview with Treefall Studios' Eli Brewer
We meet the man behind "The Letter"
Wii's World is not officially affiliated with Nintendo! (but they wish we were).