Red Steel, setting the bar for Wii FPS' high with a great game.
Review written by
Ok so I wanted Wii a long time and when I did get it (finally) there were 2 words that came to my mind. Red Steel! Before I got the wii or even tried it I was extremely hyped about this game, and when I got it I was surprised with what I played.
The gameplay of this game was just awesome. The reviewers from all the magazines and websites were dead wrong, the AI is not stupid and the gameplay does not suck, they made it perfect.
The first time I played I felt like I was actually in a gunfight. Of course in the beginning, I struggled with the gun, constantly missing my enemy, because, just like my counterstrike instinct told me, shoot em in the head. In this game, headshot is not how you kill your enemy when you first play. This game's gameplay is great and I think that they couldn't make it any better.
The concept of lifespan was something hard for me to rate. In most games that I play, I play like half or most of the story, then I multiplayer for the rest of the time and finish up the story whenever I am bored. This game was not like those others. The story no matter how cheesy and unoriginal it is, is pretty good and kept me playing. But after beating this game once, I don't really want to play it any more, like all games it gets boring. Even though Red Steel's story is good, I just cant get myself to play it all the way through again.
Whenever some of my friends hear the word Wii they just blurt out "Bad Graphics". Thank god for Red Steel, for this is the game that proved to my friends that the Wii's graphics aren't that bad. For a game that appears like a low budget action film, the look of this game is one of the best for the Wii so far.
One thing that really stunned me: when you shoot through the paper walls and the light flows through, it's pretty awesome. The only reason I gave it a 9/10 is because of the comic strips, it was pretty nice at first, but got old too quick.
Wow, just wow. Pretty much like everything else in this game, MOST of the sound was well done. Notice that I said MOST and I will explain that reason later. But now I will focus on the good sounds. I remember the first sword fight that I was in, the clash of steel and the sound of my sword ripping in to my enemy's flesh as blood spurts out of my enemy's sword punctured arm (just kidding).
The sounds in this game were mostly well done and makes a nice partner with this games great gameplay. NOW onto the horrible sounds of this game, but even though the sounds are bad, I don't want it to kill the sound grade more than the 1 point it already did kill. The bad sounds in this game are the just plain stupid comments the bad guys make. Such as when you kill one of their partners they scream MURDERER, even though they were the ones trying to kill you in the first place. And I can't remember a time playing without the computer calling me a bastard about 25 times.
The gameplay of this game may be good, but don't let this fool you: the multi player sucks, BAD. Also the sword fighting in this game is very fun, and sometimes gets a little addictive.
Rent it unless you really like to keep playing story mode or crappy multiplayer. Even though this game is very good I just don't think it is worth the $50. Good thing I got Twilight Princess instead of this.
Oh and one more thing I would like some feedback please, this is my first review I have written and I would like to know how I did, and if you did like it I am hoping to write one for Warioware smooth moves really soon, you can check that out too.
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Joe Larrey said:
Thanks Zach! I too hope this paves the way for a Duck Hunt revival! ... Why the Inclusion of The Duck Hunt Dog in Super Smash Bros. Was Brilliant
amiibo won't last for a year anyway. its such a stupid idea. figures that don't actually do anything. way to copy off ... Nintendo Confirms Select Amiibo Have Been Discontinued
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