Fun and long.
Review written by
Super Mario Galaxy only lacks one thing, a problem. There are NO problems in this game. It has puzzling moments like when you have to turn yourself on the opposite sides of planets when you always think you're going to fall right off the side. It has action moments when you're a fire throwing Mario and you have to kill 100 or so Goombas, or when you have to kill flying ice bats that you can't touch.
It uses the Wii remote very well, with many simple functions like shaking it or pointing at the screen. Although you only use the remote for 2 major actions, you still end up with a sore wrist at the end of the game. One thing that also makes this game fun is that the difficulty level is most of the time easy but some levels are so dang hard! Some are hard because you always fall off the side or get crushed. Others are hard just because they are!
Another great thing is that there are so many levels. To start with there are 6 observatories. In each of those there are 3 big galaxies that hold 3 stars in each. Also in each are 2 bonus galaxies with 1 star in each. Then finally in each there is one grand star level. That's about 72 stars (or levels) in the game. But there's even more. In each big galaxy there is 1 hidden star as well as 1 or 2 comet stars which are exact copies of missions but with very challenging twists. That's 2 or 3 extra stars in each big galaxy. So now each big galaxy has 5 stars minimum. So now we're looking at a total of 108 stars. That's a lot! But Nintendo still wasn't happy. So they added maybe 4 extra stars in the main plaza. Then a red star giving you the power to fly. Then they added 3 green stars. When you have all 3 green green stars you unlock another 3 stars. That's a whole lot! There is also one star at the very beginning of the game. So now we are at 120 stars. That's a good number to end at right? Wrong! When you get all 120 stars you get an extra star mission. So in this game there are 121 stars.
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Danny Stueber said:
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Alex Morton said:
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