Red Steel 2

Published by Ubisoft, Developed by Ubisoft

Genres: FPS / Action (1 players)

US release date: Mar 23rd, 2010 | EU release date: Mar 26th, 2010

Red Steel 2

Red Steel 2 returns with an artistic style and flair created just for Wii.

Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision.

"Red Steel was a unique opportunity for Ubisoft to work in tandem with Nintendo to create a title exclusively for the launch of the Wii console," said John Parkes, EMEA marketing director at Ubisoft. "Red Steel 2 is another milestone for the company as it is the first Ubisoft title with full Wii MotionPlus integration."

Just as Red Steel broke ground as the only third-party brand created for the launch of the Wii, Red Steel 2 will be the must-have game of Holiday 2009 for those who wish to stretch their own capacities and fully experience a game that was built from the ground up to take advantage of the Wii MotionPlus.

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Review

79%

Good

Samurai films and Spaghetti Westerners are second only to Bruce Lee, Godzilla, and the golden age James Bond movies when it comes to films I love. Which is why the original Red Steel was a large disappointment for me, due to its poorly executed sword and gun combat. It became...read full review

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Gameplay (1/10)
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Sound (1/10)
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User comments

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wiiware191919 said:

All they have to do is smooth out the controls and give it online.

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Landfall364 said:

Yeah, the controls were kind of jump in the first one, but it was still a great game. Looking forward to this one.

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Dude said:

I was told the first one wasn't all that good. Why are they making a second one?

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Awesoem said:

The first one was pretty good, people just got pissed because the controls are a bit sketchy, but they can fix that.

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Randolph the Grey said:

Yep, with better controls, online play and smoother environments, this will be the best online game on Wii. I loved Red Steel, and the people who hate it are whiners that can't look over a LAUNCH GAME's mistakes. It was the first Wii shooter for god's sake.

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some guy said:

This is going to be great; the only thing they need to do is make the sword fights more responsive.

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Wii = Fun said:

I didn't really like red steel but I might rent this I thought that red steel was just kind of thrown together to quick maybe if they took more time on it I owuld have liked it.

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Tennindo said:

Hope they get it right this time.

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john said:

It wasn't even the controls about that game so much. It was the crappy cutscenes you couldn't skip that killed me (dragged the game out).

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MisterAlexUk said:

If this fixes the controls, online play and that awful story, it all should be good.

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Cain said:

I guess red steel was one of those games you had to have a brain to appreciate. I never had problems with the controls but I guess I can understand how to use the Wii settings for sensitivity. I also think that the storyline was awesome, it made a lot of sense and I think the 2nd will even be better but yea the sword fighting sucked, they need to fix that for sure.

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YoshLee said:

I'm with Cain on this, the controls were fine for me, and it will be even more improved in Red Steel 2. But I have to disagree with him on the sword fighting, it was awesome, but eh I'm a bit of a samurai fanatic.

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Wiipaw said:

Cain, you are right. Why do you think Professor whatsit from big brain academy talks about Japanese culture sometimes? He hasn't been to Japan. He plays Red Steel.

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Wiipaw said:

I loved the sword play, even if it was a bit awkward control wise. FYI, the reason that you can't shoot the sword fighter instead of having a sword fight is because it is honorable to fight the yakuza way. I still hope they give us more incentive to pull out our katanas in this game. I could tell the first game was going to be good when ubisoft revealed you could hold your gun gangsta sty-ill.

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Diddy Kong Lover said:

This could be good, so long as Ubisoft actually supports Wii, not "supports" Wii.

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dog fuss said:

The sword fighting was god-awful. Also, the cutscenes were absolutely dreadful. Otherwise, the game was ace. I'm looking forward to this.

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whirlwind said:

Liked the multiplayer, wish they would add swordfighting to that. Online play would top that off. Story was basic but acceptable. I liked the part where you got to choose your missions, and the gaming level was incredibly well designed. Cutscenes were.. bothersome a lot. The swordfighting was cool early on, but by the end it got REALLY hard, until I figured out you could just spam the "Hammer" attack and beat anyone. The shooting part was awesome, and I hope they keep the reaction time thing, that was fun, but made the fights dang easy. They need a better reward system, and I would like to see some driving. I guess I mean make it more like "Grand Theft Auto", but keep the gameplay the same. More weapons, or at least a better variety would be nice. Maps should open up a bit too. I guess those are my major complaints, I enjoyed it a lot, it just wasn't an excellent game. But Ubisoft has put out some good games, I hope they can come through on the sequel.

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Kid said:

The game was great. The swordfighting was fun, pretty much the whole gameplay was fun but there were some bad things. The controls weren't that great and the swordfighting techniques were hard. Also, I wanted more after I beat it. I wish it was more replayable like there were secret things you could unlock or something. I thought the game was great but I wish there was something to look forward to doing after you beat it.

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nimble said:

I played it and thought it was perfect because all the levels were unique and the point and shoot gameplay is something you can't find on anything else.

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CannonFodder said:

Just wish the multiplayer had smaller levels, too often it boiled down to hide and seek. Also, swordfighting would be better if it was more impromptu than the scripted fight sequences (though knocking out adversaries in mp was fun).

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Parvin said:

Update: unfortunately, there will be no multiplayer or online. This is because apparently they wanted to focus more on the single player (in the Nintendo magazine).

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YoshLee said:

Parvin: Yea I read about that, and I say that's a good idea. Too many designers focus on multiplayer FPS and don't do crap if you want to go solo. Metroid Prime Corruption is probably my favorite FPS along with golden eye for their awesome single player modes. Don't get me wrong multiplayer FPS's can be fun but we've got enough of them as it is. I heard they're going to include a sawed off shotgun for a weapon. That alone makes me sold all shooters HAVE to be packing a shotgun somewhere in their game or else it's not a shooter, and knowing I will be playing as a bad a** samurai/cowboy with a katana and a sawed off shot gun sounds like something so awesome that they would need to combined the two main characters from the movie Red Sun and turned them super human to make it happen. Don't tell me I'm the only one who's watched Red Sun it's an awesome movie! At first I thought it was just another typical old west movie but then it ended up being way better than I expected. I wonder if that's where they're getting some of their thoughts from for this game I mean think about it 'Red' Steel, 'Red' Sun.

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Parvin said:

It might be a good idea now that I think about it, because it would feel too much of Wii sports resort duel game really. And if you don't have sports resort it would feel like a party game.

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YoshLee said:

Parvin: I don't think it will be a party game or a Wii dueling rip off, knowing it's 1 player and that they added in the SHOOTING to it. Besides from what I've seen in demos the sword fighting is significantly different from Wii dueling, especially when you consider that you control the characters foot movements as well as the sword cuts. I say play the game before thinking of it as a cheap version of Wii swordplay.

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Drats said:

I was hoping for something a little more Rising Zan out of this one, but it looks like it's just a classic sequel.

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mikey said:

This game uses motion plus so in theory is more responsive.

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Mark said:

Been playing this last few days. The locations are identical, get dull quickly. Sword-fighting very temperamental, lots of combos don't work consistently and its extremely tiresome to swing the wiimote wide over and over. After 3.5 hours only met 4 types of bad guy, all identical. Frame rate during fight skips.. And I mean skips. Bad guys reappear right next to you when they're 5 meters away. Love the graphical style but the rest of game so far is really tedious.

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Lolmonkey said:

What how did you get it?

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