iD Software's John Carmack has revealed that his team are in talks about making a Quake Arena type game for the Nintendo DS. He commented:
"It feels like a good fit for the DS. I'm psyched to experiment with network play".
Consider me "psyched" too. As a fan of the old QuakeWorld on PC I look forward to hearing more.
Wizpig 64 said:
Yeah. Uh huh. You know what it is. Pooping niggers, pooping niggers, pooping niggers, pooping niggers.
Yeah. Uh huh. ... Star Fox 64
tonysburger said:
you could probably learn how to make a waffle maker in there ...
T3Knyne said:
Ts university tuff ...
spleefian said:
acting like this is even active at all but i just really dislike it sideways because to me it just looks incomplete ...
spleefian said:
seeing literally just "1 decade ago" is scary to me like id be used to it saying you know 12 or 13 years ago but just ...
Wii's World is not officially affiliated with Nintendo! (but they wish we were).
User comments
Scooby Jew said:
Yeah, I played it on the Dreamcast. Failure system, good game. I wouldn't mind playing it on a slightly smaller and more successful system.
wiiboy101 said:
It makes mii giggle when they say these 360 fps games can't be ported to Wii: nonsense. PC's 1.5 ghz cpus, 128mb/256mb video cards etc. Dreamcast 200mhz cpu 24mb ram and still ran a near top end pc game called quake 3 at 30 fps with loads of lighting and bump mapping. Wii can do the same with modern pc games at 480p. Don't let the anti Wii comments fool you. OpenGL, assembly level micro coding, multi-layered texturing, shading all supported by Wii. A DS version of Quake 3 would be very good, but Metroid Hunters and Call of Duty 4 are newer, fresher ideas.
Hey said:
They should try to do it in 2D, because when people try to port these PC games to DS in 3D, usually they turn out murky and ugly. Plus, I think it would be a fun update for the series.
Ekaj185 said:
I thought John Carmack had a bad relationship with Nintendo. iD was the first (and only) company to announce they wouldn't be developing for the Wii.