ColorZ is about challenge and fun
Review written by
September 7th, 2009
In ColorZ you're controlling 1 to 3 ships and you've got to absorb enemies of the same colour as you. Obviously you have to avoid other colours. The game is in 2D sidescrolling. If you dislike "lose and retry" games, I stop you here, this game is not for you even if you can enjoy the multi with friends. But indeed it's very rewarding. At the beginning your ship and enemies are only primary colours, but then appear the secondary colours. That's the trick, you can merge your ships to create other colours. For example green and red makes yellow (it's about additive synthesis of light, it's not like painting).
In each of the 4 worlds there are 5 levels: 1st level = 1 ship; 2nd to 4th level = 2 ships; 5th level = 3 ships. You control your first ship by the pointer of the wiimote, the second with the nunchuck and the third with the + control pad. It's a bit like "The World Ends With You" on DS when fighting you control two characters. Controls are accurate, nothing wrong about it. About the difficulty, you'll have to retry some of the levels, but you'll learn know how. Moreover you gain extra lives when you retry a level you couldn't beat, so it becomes manageable. ColorZ is a game you'll come back often just to beat your score. For example if you go near an enemy of different colour your ship will "scratch" and earn points. Risk is rewarded in a way. Some of the passages remind me Ikaruga (well the theme of the game can remind you Ikaruga, but sometimes it's more specific).
Another way to afford the game is the multi, there are 14 levels for two players, and 6 for three players. Each one is controlling its ship with the pointer. I tested only in duo for know and we really enjoyed it. Actually you've got to speak to each other when choosing the path you'll follow or when you want to merge otherwise it's a mess. I can say it's cooperative.
Graphics and music match well the theme of the game. All the universe is awesome. I recommend to those who like "old-school difficulty". I nearly forgot it's 700 points on European WiiWare.
I worked with those some years ago, and they are basically identical to the home unit, but it needed special recordable ...
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