If you've been wondering how the Wiimote controls work in Super Smash Bros Brawl, here it is:
The control pad is used much as you'd expect, controlling movements like running, jumping, crouching and getting down through platforms.
I'm late for work.
The 2 button is mainly used for standard and strong attacks. Just pressing it alone will do a standard attack, while if you hold a direction you get a strong attack. You can also use it for smash attacks when available.
I am the god of hell fire.
The 1 button gets used for special moves, which move depends on the direction you're holding.
That's a spicey meat-a-ball.
B button is your shield amongst other things. The position of this seems a little strange, but it's accessible enough and could work out ok.
Come here monkey boy.
The A button is used for taunting your opponents.
When a smash ball appears you have to hit it, rather than just walk into it.
Yoshi's deformed foot.
A limited demo of Brawl will be playable in Los Angeles at the "E For All" expo on October 18th (tomorrow). Wiimote controls will be on-hand to try for those attending.
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User comments
Erik said:
Hopefully this control can be customized. Having Grab mapped to A and Taunt mapped to - would make a lot more sense to me.
Druidan said:
That's some serious elephantitis there!
RisingPhoenix said:
Only thing interesting here is that they did the right thing and put a shield around the Smash Ball, I was wondering if it was going to be as easy as just touching it.
wiiplayer said:
Spicy meatball.
KOOL-AID said:
I'm using the gamecube controller.
Wii Freak said:
I wish I could go.
Scooby Jew said:
Poor Yoshi. I don't think I'm going to play with just the Wiimote, that D-pad's just too small and a control stick is much more convenient. Also: Wii's World, try to get some videos of Smash gameplay. I'm really anxious to see some real-life Brawl action, and I'm sure everybody else is too. Thanks.
pichu fan said:
The first how to play mode that I ever cared about. Now I'm ready for brawl until February 10th.
Elebot said:
Yeah, seems okay. Don't know if I'll be using this way, but I'll give it a try.
WiiNinja said:
At least we know how to use it. I still want to see the Wiimote + Nunchuck action before E for All.
Super King said:
From what I've heard from the guy who translates the dojo, it sounds like you can FULLY customize your controls. So you could make any button you want be jump and stuff like that. Sounds like GREAT news! Also there's going to be three taunts which is sexy.
insultman911 said:
I wonder if you can bring your gamecube controller. Not that's it's important because I don't live in los angeles.
hypersonic65 said:
Wouldn't people be able to steal the wiimotes at E for All?
Keranu said:
I hope they allow you to customize the buttons to the way you want because I think it would make more sense if A was used for jump and + was for taunt. It'd also be nice if you could grab items by holding the down button and pressing 2 or something.
DragonFoxCoon said:
How unimaginative. With a motion-based console, they couldn't figure out a way to make an action game more action based?
divinity boy said:
This is a way better control scheme than I thought it would be. Maybe I won't need to buy gamecube controllers.
Gonzo said:
I like it better using the wiimote and the nunchuk. I don't like using the remote sideways.
Nintendoof said:
Y'know E for All is expensive. 75 bucks for one ticket on the weekend! 50 bucks for a weekday ticket. Ouch! I can't go.
Epsilon said:
Makes sense, except for taunt and grab. People will probably get used to it though.
insultman911 said:
Looks complicated, bring in the gamecube controller.
Sonic Phantom said:
This is too confusing for me. I'll stick with the GameCube controller.
Secret said:
I'm sticking with the gamecube remote.
Volxer said:
I don't really mind the change from the gamecube to the wii-mote, this game is going to be awesome.